We've been actively developing Project MWC, the spiritual successor to Madness: Sierra Nevada, since February — and today we're excited to share major improvements to the level editor that will open up entirely new creative possibilities.
Lighting effects
You can now customize the lighting of your level — set the time of day, define the atmosphere, and control light placement. By default, characters cast shadows, but this behavior is fully customizable. Want a moody warehouse at night or a sunrise on a skyscraper rooftop? You got it.
Tile Layers
In Sierra Nevada, creators were limited by the fact that floor tiles couldn’t blend or stack properly. That’s now a thing of the past. With layer support, you can stack and combine floor tiles seamlessly, enabling much more detailed and complex environments. Creative freedom — unleashed.
Tile Palettes
No longer bound to a single tile palette — the editor now supports multiple palette options, allowing you to fully express your vision. From gritty industrial backdrops to neon-drenched chaos, we’re preparing a wide range of palettes to match any tone or genre.
Triggers & Interactivity
Triggers are a game-changer.
Now you can make objects react to player actions:
- A barrel detonates with the press of a button
- A door unlocks after a room is cleared
- A light turns on when a player enters a zone
These tools let you create dynamic, responsive, and interactive levels that feel alive.
These new tools mark an exciting step toward deeper, more atmospheric and interactive levels in Project MWC. We’ll be sharing more updates about the editor and the game’s progress in future posts — stay with us!
larrynachos
Buddy nothing gets me hotter than a solid level editor