Animation Progress:
CHASER:Rebirth: 2150 Frames
Age 22, Male
Ukraine. Kyiv
Joined on 11/13/13
Posted by ILAN-IB13 - January 24th, 2025
Another madness sprite, huh? The pack includes around 14 modules for this rifle, including the M203 grenade launcher. Like my previous works, this sprite stands out for its flexible customization, allowing you to create unique setups for this weapon. If you're interested, check it out on Patreon.
Posted by ILAN-IB13 - January 2nd, 2025
The past year was filled with serious challenges, discoveries, and victories for many of us. Some things were lost, but new opportunities and experiences also came our way—including for me. Personally, 2024 was an incredibly successful year. It felt long, packed with unforgettable moments: completing my higher education with top marks, starting my master’s degree, and successfully passing my exams.
One of the highlights was participating in Madness Day 2024 with Madness: Sierra Nevada, the project we developed with passion and hard work. The result? Incredible feedback and recognition! By January 2nd, the game had reached 70,000 views and has remained featured on the Newgrounds front page for months. I haven’t forgotten about CHASER either. On October 13th, CHASER.fla turned 5 years old, and to celebrate, my team and I prepared a special Halloween-themed update for Madness: Sierra Nevada, where you can face him in battle! I also released plenty of content, both publicly and for those who generously supported me financially during tough times.
Of course, there were difficult moments too. The war continues to take a toll on many people and the country as a whole, and personal hardships have also made their mark. This year, I lost my beloved cat, with whom I shared a special bond. We fought her battle with cancer for months, hoping to welcome one last New Year together… but sometimes life doesn’t go according to plan. She had been by my side for 17 years, supporting me throughout my journey.
2024 was truly a year of trials, but I persevered and am ready to dive into 2025! You can definitely expect new content from me—both for the Madness community and beyond. I’ve been wanting to step outside the boundaries of the Madness series for a long time and create something entirely new. I wish all of you the strength to overcome the challenges this year may bring and to emerge victorious from every tough situation. Here’s to your success, incredible luck, and discoveries that fill your life with positivity, fresh energy, and inspiration!
Posted by ILAN-IB13 - September 28th, 2024
This year has been particularly rich in grand and mind-blowing releases, one of which I consider the resurrection from the ashes of MADNESS: Sierra Nevada. Despite fierce competition, the release turned out to be a great success. The game became the most viewed among all the contest participants (at least in terms of movies) by 15K views, and as of now, it is in the top 6 of Madness Day. A tremendous effort was put in by all of us involved in this project.
When I took on this project, I decided to make it something that every participant could be proud of. I wanted to make the game as perfect as possible in every aspect. For me, this was a wonderful and interesting experience as an art director, animator, designer, and marketer. It wasn’t easy— sometimes I had sleepless nights —but all of it was done to achieve the result you see before you. I hope our work brings joy to many people and becomes a cherished memory in their lives, just as it has for me.
@HeavyBro. You did it - shine in this triumph. It’s been 6 years since the very first version of MSN was released. A lot has changed during that time-both you and your skills, as well as the engine. You’ve gained reliable friends, people who care about your work, and experience. Each version of MSN has been interesting and left many warm memories for players. But this time, you’ve outdone yourself. I was glad to help make your dream come true and to prepare the project with you as well as we possibly could. This achievement also shows that together we can accomplish something truly amazing. I’m also happy to have met someone who shares the same dream of working in game development. Congratulations!
@Sitiku. You are my star 🌟 This project became even more beautiful with your artwork. I’ll never forget how we suddenly got sick, leaving all our equipment in Kyiv, and we scrambled to find a tablet for work. Thanks to your laptop, I managed to draw the medal icons. I remember posing for photos to show how Hank’s pose could be improved. You did an amazing job!
@kanp. Besides creating awesome animations, as it turned out, you’re also a wonderful level designer. You gave this game interesting, varied, and well-balanced levels. You’re incredible, man. My favorite level is Mardspite, and I give you special respect for that.
@zaderlon. I’m always amazed by how talented the people in the Madness community are. Artem, you created a magnificent soundtrack for the game. It’s simply stunning and top-notch. Each track perfectly matches the spirit of the game, and I’ll be listening to them for years to come. I wish you to never lose your passion for music and to continue developing it further.
@cryptvoice. I first heard about you thanks to Madness: Sierra Nevada 5 years ago when you helped write music for HeavyBro. You opened the door for me to the community, and I’ve enjoyed your musical style both back then and now. And now, history repeats itself. Everything is just as great as it was back then. Thank you for your help and for your participation in the best version of MADNESS: Sierra Nevada.
@dichswitch. Even though you encountered pixel art for the first time in MSN, you didn’t give up. Instead, you adapted and created vivid and brutal finishing animations as well as a few melee weapons. Thank you for your help, as well as the whole QMG community.
@K1CK24 I met you through this project. You handled the coding well and helped us wonderfully with the development. I hope we still have many projects ahead of us!
@densmith. Thank you for your support with the design. It turned out pretty good, especially after my tweaks.
Yes, due to work, I wasn't able to get around to writing this post and releasing the pack for a long time, but I finally made it! I’ve added the Galil from Modern Warfare with all the attachments, and the MK2 Carbine, which was released a year ago in early access on Patreon. Now I’ve added more attachments to it. Enjoy!
Posted by ILAN-IB13 - July 31st, 2024
New weapons for Madness: Sierra Nevada is here! Expect an expanded arsenal...
I also offer my Patreon subscribers the integration of 1 proposed weapons into the game's arsenal. They will be drawn by me and integrated into the game.
Posted by ILAN-IB13 - July 5th, 2024
Hello friends! After a long break due to ongoing exams and my final year before earning my higher education degree, I can say that I am almost free!
By the way, I recently turned 22 on July 1st!
I've started drawing sprites again and developing the sequel to CHASER.fla. I will share my work updates here, but you also can get exclusive content and my sprites on Patreon, Boosty, and my Discord server.
I also plan to offer open content for everyone. In a few days, I will publish the exclusive blog about drawing this weapon and what I learned during its creation. The weapon itself will be exclusive to the platform. And of course, free content is coming! I have already installed Modern Warfare 2019 to gather references! Although, I still have an exam ahead, so please be patient.
See you all!
Posted by ILAN-IB13 - January 7th, 2024
Back in May 2020, I announced the OLD ERA weapon pack with all the sprites that I created over 2 years of my creativity. Today is May 7, 2024. I decided to post everything I created from 2018 to 2023. I am grateful to everyone who has supported me all these years in my work. During this time I changed my position. I independently achieved high skills in drawing sprites and abandoned isolationism position in my sprites.
Even despite the upheavals in the world and the war, which temporarily suspended my ambitions, I will continue to do what I love as much as possible. Not all sprites may be relevant. I started in 2018 with small experiments and with each of them I honed my skill more and more. I left a very message in the package that is important for begineer artists to read. But I'll leave it here too
On Patreon and Boosty you can find an expanded version of the pack with 11 weapons, which I also made, but they were initially paid and I didn’t want to set my clients up. It will be released a little later, but you can already follow the sites, it will be on the second level of subscription on Patreon for $3
ILAN's OLD ERA Weapon Pack Download
ILAN's OLD ERA Weapon Pack (Just free download)
Extended Version SOON
And now here is the message to beginners who want to be the best:
You will succeed, the main thing is to love your job and do it from the heart. Over time you will become a master at this. No one immediately finds themselves at the top of their skills; mastery is like the height to which you reach step by step. When you look back, after a while of hard work and practice, you may be surprised at how high you've already risen... This applies to absolutely everything and not just spriting.
Posted by ILAN-IB13 - October 13th, 2023
4 Years. This is exactly how much time has passed since the release of CHASER.fla. Until now, I have never posted project materials and it’s time to fix that. Today is October 14, 2023, an 2 hour ago, the birthday of such an important and beloved project for me ended. I want to give you some content from this little franchise for such a great fandom. These are not all the materials that I managed to find and collect... some of them are still waiting for the right moment.
You can use these materials for your projects, you can use them for your spin-offs of the CHASER franchise, I allow this, but I left my discord, I will provide advice and support with this if anyone has a desire. Wings spread. The main thing is to write the names of the original author of CHASER and Madness Combat in the credits.
Also Thanks MEWRA for this great "CHASER 4 YEARS"
Art CHASER drewed by Smoke Rain
Posted by ILAN-IB13 - July 13th, 2023
That day has come! CHASER'S Prey voting begins. I am grateful to everyone who supported my idea with this contest and took part in it by sending their design to Hank. I am sure that choosing the best will be difficult not only for me, but also for you! After all, the competition is full of original works that are worth your attention!
Voting is very simple - you need to choose 2 Hanks that you like and then enter your name, or nickname for security purposes (Names will not be visible to anyone) And just click on the "vote" button . Let's go over our victims...
By Trickstyr
Design details.
Character traits.
By Lotus
By HeavyHats
By Outcast
By Kenagalaz
By GRIBN9K
By Murderbab
-Being in purgatory for a decade or so caused him to change and gain dragon like features
-Hes around 8ft tall
-can't use guns because of his claws. Mainly uses his claws, teeth, blade tail and lightning breath to attack
-blade tail can easily get lodged into a wall or floor, taking a second or so before he can free it
-can't use his breath attack often though. Uses too much energy
-can fly
-underside of his wings and his goggles glow
By my dear Norskai