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ILAN-IB13
Animation Progress:
CHASER:Rebirth: 2150 Frames

Age 22, Male

Ukraine. Kyiv

Joined on 11/13/13

Level:
10
Exp Points:
1,102 / 1,110
Exp Rank:
61,781
Vote Power:
5.27 votes
Rank:
Civilian
Global Rank:
> 100,000
Blams:
0
Saves:
22
B/P Bonus:
0%
Whistle:
Normal
Trophies:
6
Medals:
55
Supporter:
2m 1d

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Recent Game Medals

1,065 Points

NOT TODAY 50 Points

Complete any level with the Chaser modifier

Challenge Accepted 5 Points

Start the game

BERSERKER 25 Points

Complete any level with Berserker modifier

TRICKY 50 Points

Get 50x combo

DIVISO 25 Points

Complete "Diviso"

WALLHACKER 10 Points

Kill two enemies through two walls

MURDSPITE 25 Points

Complete "Murdspite"

KILLERGIFT 25 Points

Complete "Killergift"

BLOODLUST 25 Points

Complete "Bloodlust"

BLOODY DENSITY 25 Points

Complete "Bloody Density"

Latest News

More

Happy Madness Day, my dear guys!

This year has been particularly rich in grand and mind-blowing releases, one of which I consider the resurrection from the ashes of MADNESS: Sierra Nevada. Despite fierce competition, the release turned out to be a great success. The game became the most viewed among all the contest participants (at least in terms of movies) by 15K views, and as of now, it is in the top 6 of Madness Day. A tremendous effort was put in by all of us involved in this project.

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When I took on this project, I decided to make it something that every participant could be proud of. I wanted to make the game as perfect as possible in every aspect. For me, this was a wonderful and interesting experience as an art director, animator, designer, and marketer. It wasn’t easy— sometimes I had sleepless nights —but all of it was done to achieve the result you see before you. I hope our work brings joy to many people and becomes a cherished memory in their lives, just as it has for me.


I want to say a few words about each person who contributed to Madness: Sierra Nevada, and I’ll start with the creator of the game.


@HeavyBro. You did it - shine in this triumph. It’s been 6 years since the very first version of MSN was released. A lot has changed during that time-both you and your skills, as well as the engine. You’ve gained reliable friends, people who care about your work, and experience. Each version of MSN has been interesting and left many warm memories for players. But this time, you’ve outdone yourself. I was glad to help make your dream come true and to prepare the project with you as well as we possibly could. This achievement also shows that together we can accomplish something truly amazing. I’m also happy to have met someone who shares the same dream of working in game development. Congratulations!




@Sitiku. You are my star 🌟 This project became even more beautiful with your artwork. I’ll never forget how we suddenly got sick, leaving all our equipment in Kyiv, and we scrambled to find a tablet for work. Thanks to your laptop, I managed to draw the medal icons. I remember posing for photos to show how Hank’s pose could be improved. You did an amazing job!




@kanp. Besides creating awesome animations, as it turned out, you’re also a wonderful level designer. You gave this game interesting, varied, and well-balanced levels. You’re incredible, man. My favorite level is Mardspite, and I give you special respect for that.


@zaderlon. I’m always amazed by how talented the people in the Madness community are. Artem, you created a magnificent soundtrack for the game. It’s simply stunning and top-notch. Each track perfectly matches the spirit of the game, and I’ll be listening to them for years to come. I wish you to never lose your passion for music and to continue developing it further.




@cryptvoice. I first heard about you thanks to Madness: Sierra Nevada 5 years ago when you helped write music for HeavyBro. You opened the door for me to the community, and I’ve enjoyed your musical style both back then and now. And now, history repeats itself. Everything is just as great as it was back then. Thank you for your help and for your participation in the best version of MADNESS: Sierra Nevada.



@dichswitch. Even though you encountered pixel art for the first time in MSN, you didn’t give up. Instead, you adapted and created vivid and brutal finishing animations as well as a few melee weapons. Thank you for your help, as well as the whole QMG community.


@K1CK24 I met you through this project. You handled the coding well and helped us wonderfully with the development. I hope we still have many projects ahead of us!


@densmith. Thank you for your support with the design. It turned out pretty good, especially after my tweaks.

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ILAN'S MW2019 Weapon Pack UPDATE

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Added MK2 Carbine

Added CR-56 AMAX with full customization from MW2019

Added additional 5+ Modules


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Yes, due to work, I wasn't able to get around to writing this post and releasing the pack for a long time, but I finally made it! I’ve added the Galil from Modern Warfare with all the attachments, and the MK2 Carbine, which was released a year ago in early access on Patreon. Now I’ve added more attachments to it. Enjoy!


DOWNLOAD HERE ILAN'S MW2019 Weapon Pack v0.3


If you want early access and more sprites, head over to my Patreon! For just $3, you can get 10+ new weapon sprites right now!

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